I just published a new article on UXmatters, Avoiding Common Prototyping Mistakes. This topic came from my repeated experience making these mistakes when prototyping. There are so many great, new prototyping tools out there. It seems new tools are popping up every week.
The great thing about these new prototyping tools is that they make it so easy to create realistic looking and interactive prototypes. However, the problem is that it’s very easy to get carried away by trying to show too much in the prototype. You think, “I’ll show how this works. Well then I guess I might as well show this too.” The next thing you know, you’ve spent hours creating something really impressive but really complicated.
In this article I discuss and provide solutions for these six prototyping problems:
- Jumping too soon into prototyping
- Failing to plan what to prototype
- Prototyping at the wrong fidelity
- Getting carried away by creating too much
- Failure to explain types of prototypes
- Not creating a guide for navigating the prototype
Check out Avoiding Common Prototyping Mistakes on UXmatters.